This now works as it used to (in 1.6.4) on my server, thank you!
Oh ok then that's great!! 🙂
I have to say, it might have never been able to go as far as 16 chunks, I have no clue about that. All I know is that it is now much shorter than it was, even though my server is still set to 12. Maybe it has actually never been able to go above 12, or maybe even 10 chunks, but now it is less than what it was able to show before. Unless I load the chunks first by getting close enough and than backing up away from the chunk - in that case it will stay loaded further.
Thank you for your reply.
I don't understand the last part, however. My server has been set to a draw distance of 12 since I started it, but the view distance we actually see in the game is still much shorter than it was in 1.6.4 (as explained in this bug report).
From what I understand, you say that my view distance can be as far as what I set it to in my server's configuration, but that's the whole point of this bug report - it used to before 1.7, but it doesn't anymore.
Couldn't the server decide on the max view distance of the client while it is connected to that server? Would that be very hard to fix?
I understand the problem is for servers with PVP or with many players, but on a small friendly server where there's nothing to exploit, it's not a problem, yet we're being penalized anyway. 😞
Thank you for the clarifications.
Was it actually a problem the way it was in 1.6.4? I don't know if it has ever been up to 16 chunks (I know my server was never configured above 12 chunks render distance to avoid having too much lag), but I know for sure that it was more than it is now.
It has taken long enough to have this problem acknowledged properly... I don't see what is the need to start that all over again... 😞
Uh... Couldn't we keep this open for the multiplayer fix!? Do we really need to open a new bug report for multiplayer, when the problem itself is the same?
I'm glad this fixes the problem for people in single player, but personally, I play only on a server and from what I understand, the problem is still 100% there.
As of today, my iron golems are still sinking through the ground (there's a railroad beneath the ground) in my slime farm, usually within the hour of placing them. Very annoying; my farm is currently unusable.