mojira.dev

Andreas Pirker

Assigned

No issues.

Reported

MC-6624 Pistons randomly get completely stuck (not BUD stuck - completely, irreversibly stuck) Duplicate MC-6623 Buggy piston behaviour when other pistons are close by Duplicate

Comments

not entirely sure this is really a duplicate of MC-127 as the SAME pistons (same world, same setup) work perfectly flawless in 1.4.6 and 1.4.7 only when I tried out the new snapshot in order to test how the redstone update would affect my redstone circuits the pistons suddenly started bugging out. So, at least this variation of the stuck pistons bug is definitely new in the snapshot 13w01b! (and completely breaking several of my mechanisms 😞 ). Also in contrast to MC-127's description, this is not only a visual bug. These stuck pistons stop working at all. They have a complete physical hitbox, you can stand on; you can repower and remove power withtout any change of state and they are also not moveable by other pistons ... so, well not really sure these are the same issues :/

A detailed step by step description on how to recreate this bug!

A detailed step by step description on how to recreate this bug!

A detailed step by step description on how to recreate this bug!

A step by step description on how to recreate this bug!

just showing in one of the examples that block updates won't change the stuck status

two examples for the described completely stuck behavior (block updates won't change a thing)

tried to recreate the issue today:

the lower picture shows the setup ... activation order: BACCBA caused the described bug yesterday, today it worked fine though ... maybe something system workload related?

OTOH: found two other bugs while testing: first picture: rapid toggling of the lever caused the sticky pistons to loose the sandstone blocks

second: found a way to recreate MC-6624 reliably