Does this fix address the issue of renamed items (e.g., via anvils) losing their names after a world has been optimized? From the description, it seems related to text component conversion errors, but I just wanted to confirm.
Does this fix address the issue of renamed items (e.g., via anvils) losing their names after a world has been optimized? From the description, it seems related to text component conversion errors, but I just wanted to confirm.