I confirm this issue. This is certainly due because when a world isn't opened to LAN, the game is paused while swapping the difficulty so it isn't applied. But when it is opened to LAN, the game is not paused so the difficulty is applied even if the player hasn't pressed the "Done" button.
I confirm this issue.
This is certainly due because when a world isn't opened to LAN, the game is paused while swapping the difficulty so it isn't applied. But when it is opened to LAN, the game is not paused so the difficulty is applied even if the player hasn't pressed the "Done" button.