mojira.dev

Ashley Motter

Assigned

No issues.

Reported

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Comments

I can confirm that the issue is somehow related to saved data. My sister started having long load times and lag in version 1.11.4, however my game was running fine. After the 1.12 update she can no longer start the game on her account at all, and again I am having no problems.

We each have our own switch so I did some troubleshooting. A new account on her switch with no existing Minecraft save data is able to run the game just fine. Adding her account to my switch without downloading her cloud save data allows her account to access and run the game without issue. After downloading her cloud save however, her account can no longer launch Minecraft without crashing.

It seems like some data is somehow corrupted. However for that to crash the entire launcher without selecting to play a saved world or without any resources packs actively enabled... It is a bit odd.

@Fabian -

That's why I called it a temporary fix and stated that it has its own bugs, by which I meant fallbacks/restrictions but I was sleepy. xP If someone cares about this enough, then making a resource pack is pretty simple and the effort required would presumably be okay. This isn't an actual true 'fix' or anything, just a for-the-moment possible way to work around the issue until it is actually fixed. Obviously an actual fix within the game would be the best solution.

I only put this fix/work-around up because when I was searching this issue I found this thread but it took me a lot more thinking and digging to find out a way to get the skins to work. I'm very new to minecraft, so a resource pack did not immediately jump to mind. This method won't be ideal for everyone, and perhaps not even very many people, but there may be some who find this bug report and could benefit, for the time being, from this work around.

The resource pack fix is intended for LAN connections that are actually local, and assumes that if you've made/found a custom skin then your friends/family may have done so as well, if only because you pointed them in that direction. But, thanks for pointing out that problem, I forgot about it!

If you're sitting connecting locally with friends/family, giving them the file and telling them to place it in their folder is pretty simple. And if you aren't playing with people you know then, well.... For me, personally, I only care about my skin showing because I am playing with my sister and I want us both to be able to see the skins. If I was playing with people I didn't know or wasn't near then I wouldn't really care too much if they could see my skin, as I would still be able to see it and generally wouldn't know what they were seeing anyway.

For those who don't know how to create the resource pack-
http://minecraft.gamepedia.com/Tutorials/Creating_a_resource_pack

If just changing the skins, path/folders in your resource pack folder should be
PACKNAME > assets > minecraft > textures > entity
Place your skin file inside and name it alex.png or steve.png as needed.

I want to apologize in advance, this is a long comment and I'm extremely exhausted... Like insane amounts of sleepy stupidity going on right now, but I didn't want to forget to post this.

Hope it is alright to post this here, but after searching around for a while I seem to have found a temporary (and not without it's own bugs) fix for this issue.

My default skin was Alex, so I created a very basic 'resource pack' with the alex.png entity texture being replaced by my custom skin (which uses the alex/slim base). (( I gave the pack to my sister (client), as the host has no need of it- in this issue the host can see themselves and their client(s) as they should appear, yet the client(s) see the host's default skin. ))

Having the client(s) enable the mod after joining the hosted game (and disabling it before logging off) seems to be the best way to get this to work.

I don't know how well this would work for games with several clients or for games played completely offline... As far as having several clients, it should work alright if the host knows their default skin and replaces the correct one for the 'resource pack'. I'm not very knowledgeable on how player skin data is called, but when playing with my sister the fix worked when we enabled the pack AFTER both entering the game, however when we left the pack on it caused both our skins to be overridden when next played. I'd guess that the skin is called at the start? My sister's default seems to also be Alex, however when her skin is called correctly in the game, the resource pack only overrides my skin, which is showing to her as Alex. (Also to note, when I used the pack thinking it would apply to the server itself, the pack did not have an noticeable effect, so this is something that would have to be copied into the client(s) resource pack folder and then enabled by them manually from the options screen in-game.)

Presumably, you would have to use a skin that is the same size as your default as it overrides the picture but not the data... I'm not sure though, just makes sense. You might not be able to have clients see your actual custom skin in this case and may have to create a modified version for the other skin size, but as there are only a handful of pixels difference between the two (and that in the arms) you should be able to modify it to look about the same. The skin that appears to yourself would still be the one you set on minecraft.net.