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Ben Gordon

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Reported

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MC-302283 Copper Golems Stuck In Doorway Duplicate MC-228192 The entity and blockEntity tracker in the profiler graph in the F3 debug menu only adds subcategories when the entity / block entity is present Works As Intended MC-186985 lag in full screen Duplicate MC-157641 entity disappear when teleporting into chunk, until world is reloaded Awaiting Response MC-143722 Cloning doors causes breakage Duplicate MC-143174 Problems with setting world spawn in unloaded chunk Duplicate MC-143173 If an entity is teleported to an unloaded chunk, upon leaving then reloading the game the entity no longer exists Duplicate MC-131300 Doors don't become waterlogged Duplicate MC-131289 Replacing water with air using /fill Invalid MC-118489 Teleportation to entity outside of loaded chunks Cannot Reproduce

Comments

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An issue raised by me some time ago that contained an "Issue Link" to this is still ongoing, see here (https://bugs.mojang.com/browse/MC-157641)

Possibly? It like is the same/similar issue, however the entity doesn't get deleted on world load

Sorry on the late reply, I can confirm though that this is still a bug, it technically also doesnt work filling air with water, but the adjacent water blocks often cause it to become logged automatically

Sorry for the late reply, I can confirm that this issue no longer occurs (at least not within 1.13.2) 🙂 However I did file another bug report of a similar nature

haha no problem 😛 yeah it'll allow me to teleport to it, but then vanishes as soon as I do

But I dont understand why it would allow me to teleport to it if it shouldnt exist? or why it should disappear if it should exist?