I use a command block to summon my favorite horses and I have noticed in 1.16.1 no matter what I adjust the movemvent speed to the horse is the same speed (all of them very slow). I have a horse spawned from the previous version still in the game and its particle effects have not worn off yet and it is still very fast. I also tried just summoning horses with a limited command, setting just the speed. Same problem.
Here's the summon command I am using for my command block:
After going through the list of updates (which I should have done more thoroughly) I see that the attribute commands changed. However, I will point out I can no longer put together attributes and variants in a single command. I have to use 2 command blocks now. 1 to apply the variants and 1 to apply the attributes. Once I worked that out, the horses are fast as expected again. Will update if they lose this effect.
I use a command block to summon my favorite horses and I have noticed in 1.16.1 no matter what I adjust the movemvent speed to the horse is the same speed (all of them very slow). I have a horse spawned from the previous version still in the game and its particle effects have not worn off yet and it is still very fast. I also tried just summoning horses with a limited command, setting just the speed. Same problem.
Here's the summon command I am using for my command block:
/summon horse ~ ~1 ~ {SaddleItem:
{id:"minecraft:saddle",Count:1b}
,Variant:768,ArmorItem:{id:"minecraft:diamond_horse_armor",Count:1b},Tame:1,Attributes:[
{Name:generic.maxHealth,Base:9999}
,
{Name:generic.movementSpeed,Base:0.4}
,
{Name:generic.followRange,Base:40}
,
{Name:generic.knockbackResistance,Base:1.0}
,
{Name:generic.armor,Base:30}
],Invulnerable:1,Health:9999.0f,ActiveEffects:[
{Id:8,Amplifier:3.4,Duration:999999,ShowParticles:0}
,
{Id:10,Amplifier:255,Duration:999999,ShowParticles:0}
]}
Also tried this command, with variations to the amplifier number and it appears that changing the speed number has no effect.
/summon horse ~ ~1 ~ {Variant:1024,Tame:1,SaddleItem:
{id:saddle,Count:1}
,ActiveEffects:[
{Id:1,Amplifier:1,Duration:999999}
]}
Update 8/18/20:
After going through the list of updates (which I should have done more thoroughly) I see that the attribute commands changed. However, I will point out I can no longer put together attributes and variants in a single command. I have to use 2 command blocks now. 1 to apply the variants and 1 to apply the attributes. Once I worked that out, the horses are fast as expected again. Will update if they lose this effect.