I've been doing some testing on my Xbox with the channel grinder. I built one out at sea. Standard spec. As we all know monsters won't spawn in it currently... I delete the roof and then get good spawn rates all night.
This tells me the map isn't maxed on monsters. It isn't an issue with the height of the spawner. I'm using solid blocks for the roof not slabs which ensures no light is leaking in when I had the roof up.
The issue seems to be that the mobs will not spawn in an enclosed area. I changed roof height to 3 and then 4 blocks of air under it. This didn't help. I made a roof of both grass and stone brick. This didn't help.
I'm not sure what the deal is. But IMO this has to do with the roof / enclosed space in some way... thoughts?
I don't discount that some people may be having problems with the map actually spawning monsters, but this channel grinder issue seems to be a separate issue to me.
I've been doing some testing on my Xbox with the channel grinder. I built one out at sea. Standard spec. As we all know monsters won't spawn in it currently... I delete the roof and then get good spawn rates all night.
This tells me the map isn't maxed on monsters. It isn't an issue with the height of the spawner. I'm using solid blocks for the roof not slabs which ensures no light is leaking in when I had the roof up.
The issue seems to be that the mobs will not spawn in an enclosed area. I changed roof height to 3 and then 4 blocks of air under it. This didn't help. I made a roof of both grass and stone brick. This didn't help.
I'm not sure what the deal is. But IMO this has to do with the roof / enclosed space in some way... thoughts?
I don't discount that some people may be having problems with the map actually spawning monsters, but this channel grinder issue seems to be a separate issue to me.
I'm playing on realms too if that matters.