mojira.dev

Caleb Best

Assigned

No issues.

Reported

No issues.

Comments

As of 8-6-21 using the latest version of Bedrock this is still an issue for me as well. Any render distance set above 32 chunks results in high CPU usage and poor performance with temps getting ludicrously high. This problem is present with both experimental features (Caves and Cliffs terrain generation) on and off. When RTX is enabled this problem is absent, I'd assume because the rendering becomes more GPU bound than CPU.

Cooling solution for my CPU is an Arctic Liquid Freezer II 280 CLC with two 140mm static pressure focused Noctua fans, so it's not a cooling issue. Especially when this problem isn't present in other games that are more graphically demanding. TJ Maxx for a 3900x is 95 C, so it's climbing near shutdown.

I've noticed once all the chunks are loaded in the temperature begins to stabilize (as shown below in the attached image with the temp peaking at 92 and dropping to 71). I'm assuming to render the chunks it's just piling them all into a queue for the processor to handle, but there really should be some safeguards in place to prevent this from happening. Prime95 can't even get my CPU up to 92 degrees.

Specs:

RTX 2080ti

32GBs of Ram @ 3000 mhz

Ryzen 9 3900x

Game is installed on an SSD

[media]