I've been seeing this as well. Exiting the world and returning fixes the lighting, but when the light problem is visible, mobs can spawn at or around that area - in the first screenshot (20210302131947_1.jpg) you can see the black area in a well-lit part of the map, and in the second (20210302143331_1.jpg) you can see a pack of skeletons in the fully lit field with a creeper at the left edge. These mobs literally spawned as I watched, with the light levels as they appear here.
Running "/debug report" on a few seeds under both 1.16.5 and 21w07a, I am not seeing any dungeons (spawner with chest nearby on same Y level) near spawn on 21w07a, even when the 1.16.5 world shows several of them. Several spawners on 21w07a seem to be at the exact same X/Z locations, but 11 blocks higher on Y.
Of course it's going to be fixed, but these are snapshots and large bugs are often pushed until all the features are in.