I don't know why out of memory error occurring. I have enough physical memory and enough allocated Minecraft 1.13.1.
This is latest.log file.
-----------------------------------
[16:18:33] [Client thread/INFO]: Setting user: HANNYA5HINKYOU
[16:18:34] [Client thread/WARN]: Skipping bad option: lastServer:
[16:18:34] [Client thread/INFO]: LWJGL Version: 3.1.6 build 14
[16:18:35] [Client thread/INFO]: Reloading ResourceManager: Default, Ore and Sword tweak, ZeroSky_V1.2.1.zip
[16:18:36] [Sound Library Loader/INFO]: Starting up SoundSystem...
[16:18:36] [Thread-2/INFO]: Initializing No Sound
[16:18:36] [Thread-2/INFO]: (Silent Mode)
[16:18:36] [Thread-2/INFO]: OpenAL initialized.
[16:18:37] [Sound Library Loader/INFO]: Preloading sound minecraft:sounds/ambient/underwater/underwater_ambience.ogg
[16:18:37] [Sound Library Loader/INFO]: Sound engine started
[16:18:40] [Client thread/INFO]: Created: 1024x512 textures-atlas
[16:18:41] [Client thread/INFO]: Narrator library for x64 successfully loaded
[16:18:57] [Client thread/INFO]: Connecting to localhost, 25565
[16:18:59] [Client thread/INFO]: [CHAT] HANNYA5HINKYOU joined the game
[16:19:00] [Client thread/INFO]: Loaded 458 advancements
[16:20:38] [Client thread/INFO]: OpenGL debug message, id=0, source=API, type=ERROR, severity=HIGH, message=Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
(pid=8712 javaw.exe 64bit)
[16:20:38] [Client thread/INFO]: OpenGL debug message, id=1285, source=API, type=ERROR, severity=HIGH, message=GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.
[16:20:44] [Client thread/INFO]: OpenGL debug message, id=0, source=API, type=ERROR, severity=HIGH, message=Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
(pid=8712 javaw.exe 64bit)
[16:20:44] [Client thread/INFO]: OpenGL debug message, id=1285, source=API, type=ERROR, severity=HIGH, message=GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.
[16:26:21] [Client thread/INFO]: Stopping!
[16:26:22] [Client thread/INFO]: SoundSystem shutting down...
[16:26:22] [Client thread/INFO]: SoundSystem Author: Paul Lamb, www.paulscode.com
---------------------
However, hs_err_pidXXX.log is not generated.
Sorry about modified versions.
This hang up issue also ‘vanila’ 1.13.1. I couldn’t get rid of any fancy or faster setting.
I attached its report.