This has yet to been fixed just by the way. But what I’m assuming is it won’t automatically fix itself in a pre-resolved world. The issue is set as resolved. The good news is that as of now I don’t care to worry so much.
This has yet to been fixed just by the way. But what I’m assuming is it won’t automatically fix itself in a pre-resolved world. The issue is set as resolved. The good news is that as of now I don’t care to worry so much.