mojira.dev

Charlie Jacquez

Assigned

No issues.

Reported

MC-90139 Leads don't always render correctly Invalid MC-90054 Nether Portal linkage is broken Duplicate

Comments

Like I said some of my players see the problem too and they aren't running AMD. But you've already closed this. I'm done with trying to report bugs. Forget about it.

Just noticed the bug description was edited.. and I think it's going to lead them on a wild goose chase. Between us all I think we can all agree divide by eight works. A simple test of throwing blocks through a portal will show that they get to the other side. It's only players going through portals that have an issue, and it's not caused by miscalculation. Also, bob above is on to something with whats going on with the server.

I would change the description to, and i'm using bob's example:

A few ticks after entering or leaving the nether via a portal the player is yanked back to their previous dimensions coordinates while still in the new dimension. This leads to suffocation in walls or spawning in this air (over lava perhaps). Items and boats still arrive on the other side unaffected.

How to reproduce:
1) Enter a portal in the overworld (f3 shows 8000, 70, 8000)
2) After the nether loads for you, you will quickly see the correct location flash before you eyes (f3 shows 1000, 70, 1000 correctly divided by 8)
3) A couple ticks later you will be teleported to your previous location, but you're still in the nether (f3 shows 8000, 70, 8000 again)
4) Death.

*Step 2 may happen so fast that you will need to attempt this a few times to see it.

Possible causes:

  • anti-cheat detection isn't checking dims and doesn't like the distance traveled

  • player location packets are out of sync and suddenly the client catches up

Hope this helps and sorry for the edits, I just really want the nether hub back and I had the time to do some tests 🙂

I just confirmed that items and boats go through the portal and end up at the proper locations. Only players seem to be affected.

I think I have more light to shed on the situation.

I believe the server IS correctly doing the division by eight, but then it immediately teleports you to the coordinates you had in the overworld. When I go through the portal I can see my nether hub for a split second before being teleported 1000 meters away over lava. I think this is a result of the new player position stuffs I've heard about. Could it be possible that packets are arriving out of order and the client is still getting overworld updates after switching dimensions?

How to reproduce: go through a portal from the overworld to the nether, if the distance is great enough you should see a few frames of the correct location flash before your eyes before being relocated. I can make a video if you can't reproduce it.

Damnit. I searched too. So much for trying to help..