the lagbacks are seemingly random, genuinely only started after i updated to 1.21.6 so im pretty sure its not my internet
and the collision isnt just entities glitching out on one another, they have started to stick to eachother, easiest way i can replicate it is by trying to go around a mob while moving in a boat while pushed up against the mob. (again this is different than the old bug where the boat just freaks out, now its sticking to the mob and doesnt let me go unless i stop pressing the w key)
hitching is by going to the very edge of a block and jumping and sometimes you will glitch throughit and get spat out on that side
could be a rendering issue? because those blocks are behind another texture, so any textures not visible on the top layer are de-loaded? idk seems like the most possible guess
the lagbacks are seemingly random, genuinely only started after i updated to 1.21.6 so im pretty sure its not my internet
and the collision isnt just entities glitching out on one another, they have started to stick to eachother, easiest way i can replicate it is by trying to go around a mob while moving in a boat while pushed up against the mob. (again this is different than the old bug where the boat just freaks out, now its sticking to the mob and doesnt let me go unless i stop pressing the w key)
hitching is by going to the very edge of a block and jumping and sometimes you will glitch throughit and get spat out on that side