mojira.dev

Chip Nyman

Assigned

No issues.

Reported

MCPE-19843 Ocean Monument spawned without Treasure Room Duplicate

Comments

The horses that vanished from my ranch (a total of 6) all had been fed apples & equipped with saddles & armor of varying types, including gold & diamond. A few had been bred with golden carrots. Therefore the "interaction" consideration is not relevant.

Confirming this is a continuing issue in 1.0.3 of the Win 10 Edition. I have experienced entire village's population vanishing during a day's exploration & mapping. Just today, my herd of nine tamed horses was reduced to only three – I had been out mapping for a number of game days – and all six that vanished had armor, including both gold & diamond sets. One of the vanished horses had been given a Nametag and was of the very fastest variety. This is a tremendous loss in terms of the amount of time put into cultivating the herd (using golden carrots to breed and taming in the wild) as well as rare armor (required pillaging 8 desert temples). I think this demands a refund for the game, which should not be out of Beta with a bug this egregious.

Addendum: A few hours of gameplay after making this report I lost yet another horse, this time with gold armor. I had checked the (reduced) herd earlier just before making the above report. I did not travel in the meanwhile, but worked around the area where the herd grazes. There were 3 or 4 rest cycles during this time. I searched the grounds and the surrounding terrain thoroughly but found no trace of either horse or armor. I have since removed the armor from my remaining two horses.

Second addendum: I bred my last two horses but the foal vanished after less than a real-time hour of gameplay. It is not possible that the foal escaped the grounds of my ranch as it has a 2-block high obsidian fence surrounding it that uses only button-activated metal doors as gates, and only one of these is two doors wide (horses cannot pass single-block gaps). There are no places where a horse might jump the perimeter fence either. There are no hazards inside the perimeter (such as ponds where the foal might drown) and no monsters can get through the perimeter – it has survived a couple of creeper blasts, and no recent damage is seen anywhere. Only an occasional spider wanders in and they do not pester the horses or cattle.

My ranch is relatively small in passive mob pop – 10 wolves (most in "sit" status), 8 cows, 12 sheep and about 15 chickens. However because of my exploration and mapping, the world file size is now 263 Mb, which may or may not be considered large, I have nothing to compare to.

It seems the game is for some reason limiting the number of horses I can have tamed. I have seen quite a few "wild" horses in the area, however, so total horse mob pop doesn't seem to matter.

After finding & drying out another (and mostly complete) OM and comparing its internal structures with the one reported on above it seems that at some point in its generation cycle, the "empty" monument's generation was interrupted. The prismarine column & arch present in one wing (see above) is an incomplete version of structures found in corresponding areas of the second OM, and a number of rooms besides the Treasure Room were never generated, leaving the large empty space shown in the screenshot. If spawning of the Elder Guardians follows the OM structural generation (as seems logical) then their spawning was also interrupted.

In the second OM, no sponges were found, and only two Elder Guardians were present, that in the Penthouse, and in the wing containing the separate room with the prismarine column. After killing those two I was not again afflicted with Mining Fatigue, and only regular Guardians were found in the remaining wing.

Additionally, after reviewing info on the OM content, it seems there were no Elder Guardians spawned either, though plenty of regular Guardians were. The Penthouse room was empty, both wings had only regular Guardians, and at no time did anything try to afflict me with Mining Fatigue.