mojira.dev

Chris Jones

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Assigned

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Reported

MCPE-188808 Sun's apparent revolution speed is incorrect when travelling Unconfirmed MCPE-156585 I can’t download anything from the marketplace Duplicate MCPE-152190 Can’t play other side Duplicate MC-229457 Cant enchant a custom shield Awaiting Response MC-174667 can't load a skin Duplicate MC-174666 Game load error Duplicate MCPE-50009 Skin not allowed in multiplayer Duplicate

Comments

It is probably obvious but the reverse is true when travelling East, the sun rises more slowly and it should rise more quickly. How can this be demonstrated? I have about 150,000 blocks of minetrack, it is very apparent when in a minecart travelling West or East. Create a length of track orientation East/West and this will prove it to you. This problem is not new I have noticed it for years, I should have said something before but it did not affect the gameplay and I never got around to it, it is only aesthetic.

The problem with the instability may have nothing to do with skins at all, but purely a coincidence. I noticed that in fact the program, although appearing to crash, was still running, but without video. I checked my graphics card and ensured all the connections were made correctly. I then updated my drivers. I did the same for the monitor and so far everything appears OK. Whether or not I had a faulty connection or corrupt drivers, I do not know but so far so good. However, the notification that my skins are incompatible remains; each time I restart the program up comes the message and I have to toggle skins Alex/Steve.

Newest nVidia driver fixed it for me as well. System has a GeForce GT675M, and previously I had to use Device Manager to disable the nVidia and leave only the Intel GPU enabled.

The version of this problem which is happening to nVidia mobile GPUs has nothing to do with refresh rate or screen resolution. It has something to do with the transitioning from a low power non-gaming GPU to the power hungry nVidia GPU. My GT 675M (in an MSI GT70 0ND laptop) also has an Intel graphics chip which is used for everything 2D, and some games initially detect that and tell me it's inadequate, but then work fine whenever 3D kicks in and the 675M actually takes over. This game seems stumped by that, and at one time it worked fine. How do I know this has anything to do with it? Well, if I go into Device Manager and disable the 675M completely, it never tries to make that GPU switch, stays with the Intel GPU the whole time, and the game then actually works fine (NO CRASH) other than not getting the benefit of the better GPU for better frame rates and visual effects. Re-enable the 675M and try again, and it crashes every single time. In some other message board other nVidia mobile GPU users chimed in with the same result. In my case I've never used another monitor – same 17" monitor that's always been built into the laptop, and I've even done a full hard drive format / OS clean install since this started happening with no improvement.