After hosting my (converted) single player world on a server I noticed it is the client that crashes not the server.
I get two different crash reports that are probably related. The first is the ConcurrentModificationException (at axy.o_(SourceFile:1136)
) and the second is a NullPointerException one line later (axy.o_(SourceFile:1137)
)
I think it might have the cause lies with hoppers/droppers or with server stress (tick lag) as I seem to get this crash whenever I run my sorting system.
After hosting my (converted) single player world on a server I noticed it is the client that crashes not the server.
I get two different crash reports that are probably related. The first is the ConcurrentModificationException (at axy.o_(SourceFile:1136)
) and the second is a NullPointerException one line later (axy.o_(SourceFile:1137)
)