mojira.dev

Christopher Andthatsit

Assigned

No issues.

Reported

No issues.

Comments

@Thomas Mobley
Nope and nope.

It's ridiculous how the problem exists for almost 9 months (officially for 2 weeks) and nothing has been done to repair it. I wouldn't say a thing if this was just some minor but the game is unplayable. Is anyone in Mojang aware of what's going on here? Can you at least assure us that the bug is being worked on? Losfer words...

@Daniel Chehade
"At my computer sucks?" - nope.
"Or the game that got 250% slower?" - yep. 🙂
"The render distance, there's 1.8's problem! Wrong coded or something I think!" - that's exactly what I think. Best option for Mojang would be downgrade to 1.7.10 and track down exactly what they were adding. Since the problem occured after they were fumbling with graphical settings, VBOs and several other things connected with displaying things I think they should faithfully see through their code at first place.
Strangely enough, reports on this bug appeared after the first snapshot, so people were having this problem from the very beginning and Mojang did nothing to repair it?

@qmagnet
Had you read our previous posts would you know that we all have different hardware - Operating Systems, CPUs, CPU architectures, amounts of RAM etc. and THE ONLY THING we have in common is Minecraft.
You affirm that all of us have some (maybe the same) program running in the background? And it appeared all of sudden? And that program is slowing down only Minecraft? Only the 1.8 Minecraft, to be specific? You've got another thing coming.

As we said, nothing like that had happened in 1.7.10. It's about the update.
I have no clue how they managed to dispose us of FPS while giving others the performance boost, but they made it happen.
Seriously. The only possible solution lies within the lines of code of this update.

@JohnHarrington
I haven't noticed anything like that so far 😉

@Alex That's it, there are most likely thousands of different PCs affected by this bug and that's exactly what assures me that the problem is in their code and not in anyone's hardware. 😉

Same problem by me.
It is not about lags. It is about FPS drop. Just in 1.8.

What I figured is that these drops appear only while I'm moving (direction doesn't matter) and the environment I'm in is irrelevant - tried on newly-created world; tried on existing server filled with redstone machines that could cause problems to the server; tried in corridors with let's-say-that's-really-enough-amount-of-torches; tried in empty corridors and on flat world. Everywhere - SP, MP, any gamemode - the same. As long as I stand still everything's fine and I get about 100 FPS while when running it gradually drops until below 10 FPS and remains like that. The faster I move the faster it drops (I mean sneaking -> running -> sprinting).

I have also tried to look on the CPU and RAM usage. It's all fine, neither less nor more than usally when I was playing 1.7.10.
Graphical settings also do not matter. I've tried to change settings, lower them, higher them. Of course it does help a bit, but it's not what causes FPS drops and makes the game unplayable.
I have reinstalled graphic card drivers, downloaded latest Java version, had fun with Java arguments and graphic card settings. None of these worked to fix the problem.
Even the hardware doesn't seem to contribute as I tried it out on my computer (WinXP 32-bit, Intel Core 2 Duo E4500, nVidia GT440, 2GB RAM), on my brothers computer (Vista 64-bit, Intel Core 2 Duo E4500, nVidia GTS 250, 4GB RAM) and on my friends computer (don't remember specification but dual-core, Vista 64-bit and >= 4GB RAM)

Well, I think that these drops may be somehow connected with loading of chunks. As I said before - when I walk in closed corridor (3 x 3 tunnel) I don't see changes in environment, just the corridor. That means it's not about problems with rendering objects but with loading them. Just a thought.

The funniest thing about this problem is that while the 1/4 of players (having average hardware) face this bug the other 3/4 of players (that have amazing hardware) got the "amazing performance boost" at the same time. 😃
Not trying to be sarcastic but it seems that Mojang took from the poor to give to the rich. 🙂

Waiting for bugfix.
Over