mojira.dev

Christopher Ryan Scott

Assigned

No issues.

Reported

MCPE-74019 Weeping vines placed unlimited Duplicate MCPE-74018 Piglins aggressive towards player using shulker box Works As Intended MCPE-74006 I can’t start swimming in 1 block water anymore Duplicate MCPE-74005 Game crash while flying Invalid MCPE-73988 Item held in hand and hand flickering in nether portal Duplicate

Comments

i am more concerned about the fortune enchantment not working for my farms at the moment. usually i use my fortune 3 axe to gather crops since it yields double to triple. i figured this out earlier when i realized none of my villagers were restocking their supplies. i had a few diamond tier farmers i'd buy golden carrots from for a food source, but they no longer restock for some reason; there was also about 3 to 4 times as many farmers with a 0 tier than there should have been. most of my villagers in the upper village had already been traded with before and upgraded, especially farmers, librarians, tool smiths, weapon smiths, and armor smiths. none of the upgraded ones are restocking and i'm not even going to try to get the stuff to trade with them if fortune isn't working. i understand that overcrowding may be an issue for their restocking and a village redesign is probably necessary... but most of my good villager trades are not even there anymore. its like the villagers died, or reset to 0 on xp. they should not have died, because they're on a lighted mountainside and have 4 golems inside, and 5 golems outside, plus the upper mountain is completely lit to stop mob spawning, and there's plenty of cats in the village to deter phantoms (which don't attack them anyways).

on top of fortune not working and villagers seemingly resetting or disappearing and not restocking, i'd like to know why my raid farm converted general mob farm pushes mobs out the kill chamber. just had to repair it from a creeper blast yesterday, and baby zombie spider riders also get out very often.