@Dhranios Yes, but when teleporting with relative arguments the player should not be moved at all if the x, y, and z arguments are set to 0 (which is the case in 1.13). The issue here is the player is moved when I'm only trying to update their yaw/pitch.
@Dhranios Yes, but when teleporting with relative arguments the player should not be moved at all if the x, y, and z arguments are set to 0 (which is the case in 1.13).
The issue here is the player is moved when I'm only trying to update their yaw/pitch.