[Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2383ms or 47 ticks behind.
On an M.2/SSD, raid 0 or without raid 0. Players experience brick lag. Not consistent but way too much lag generated for only 1-4 players.
Chunk rendering is atrociously slow especially for the hardware that is dedicated to a small vanilla server.
[Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2383ms or 47 ticks behind.
On an M.2/SSD, raid 0 or without raid 0. Players experience brick lag. Not consistent but way too much lag generated for only 1-4 players.
Chunk rendering is atrociously slow especially for the hardware that is dedicated to a small vanilla server.