mojira.dev

Daniel Melby

Assigned

No issues.

Reported

MC-145858 Game crashes when taking potions from brewing stand Duplicate MC-31681 Fog and clouds darken when indoors or under trees (<16 Chunk Render Distance) Fixed MC-25203 Golden Apple Absorption Effect doesn't restore extra hearts every 30 seconds of the effect Works As Intended

Comments

I can confirm that I'm seeing this happen as well.  Forced a chunck reload using "F3"+"A", as well as quitting and reloading, and this would return after a few minutes.

I was having this issue with my brewing stands (MC-145858) in 19w11a.  It's still happening with 19w11b.

Also happening in 19w11b

The game crashed whilst ticking block entity
Error: java.lang.IllegalStateException: POI never registered at eu{x=278, y=66, z=40}

 

full crash report:


Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!

Time: 3/14/19 12:13 PM
Description: Ticking block entity

java.lang.IllegalStateException: POI never registered at eu{x=278, y=66, z=40}
at apa.a(SourceFile:72)
at aoy.a(SourceFile:37)
at vc.b(SourceFile:1271)
at vc$$Lambda$2931/1642167019.run(Unknown Source)
at afy.execute(SourceFile:77)
at vc.b(SourceFile:1270)
at vc$$Lambda$2928/1292602271.accept(Unknown Source)
at java.util.Optional.ifPresent(Optional.java:159)
at vc.a(SourceFile:1270)
at bfx.a(SourceFile:252)
at bsb.g(SourceFile:155)
at bfx.K(SourceFile:620)
at vc.a(SourceFile:400)
at net.minecraft.server.MinecraftServer.b(SourceFile:816)
at net.minecraft.server.MinecraftServer.a(SourceFile:755)
at dwb.a(SourceFile:128)
at net.minecraft.server.MinecraftServer.run(SourceFile:630)
at java.lang.Thread.run(Thread.java:745)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

– Head –
Thread: Server thread
Stacktrace:
at apa.a(SourceFile:72)
at aoy.a(SourceFile:37)
at vc.b(SourceFile:1271)
at vc$$Lambda$2931/1642167019.run(Unknown Source)
at afy.execute(SourceFile:77)
at vc.b(SourceFile:1270)
at vc$$Lambda$2928/1292602271.accept(Unknown Source)
at java.util.Optional.ifPresent(Optional.java:159)
at vc.a(SourceFile:1270)
at bfx.a(SourceFile:252)
at bsb.g(SourceFile:155)

– Block entity being ticked –
Details:
Name: minecraft:brewing_stand // bsb
Block: Block{minecraft:brewing_stand}[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
Block location: World: (278,66,40), Chunk: (at 6,4,8 in 17,2; contains blocks 272,0,32 to 287,255,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Block: Block{minecraft:brewing_stand}[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
Block location: World: (278,66,40), Chunk: (at 6,4,8 in 17,2; contains blocks 272,0,32 to 287,255,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at bfx.K(SourceFile:620)
at vc.a(SourceFile:400)

– Affected level –
Details:
Level name: Test IX
All players: 1 total; [vd['Darkfyre99'/395, l='Test IX', x=278.44, y=65.00, z=42.58]]
Chunk stats: ServerChunkCache: 2025
Level seed: 6990640179444500462
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options: {}
Level spawn location: World: (208,70,36), Chunk: (at 0,4,4 in 13,2; contains blocks 208,0,32 to 223,255,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1929483 game time, 3312721 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 171948 (now: false), thunder time: 115503 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.b(SourceFile:816)
at net.minecraft.server.MinecraftServer.a(SourceFile:755)
at dwb.a(SourceFile:128)
at net.minecraft.server.MinecraftServer.run(SourceFile:630)
at java.lang.Thread.run(Thread.java:745)

– System Details –
Details:
Minecraft Version: 19w11b
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 816905208 bytes (779 MB) / 1979711488 bytes (1888 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Player Count: 1 / 8; [vd['Darkfyre99'/395, l='Test IX', x=278.44, y=65.00, z=42.58]]
Data Packs: vanilla
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.

I just ran into this bug in Singleplayer, and it seems to be doing this in survival, but not creative.

Yes, it is still an issue in 14w29b.

@Christopher:

14w26c was last weeks snapshot

The current snapshot is 14w27b.

Also, I can confirm that it still exists in 14w27b. Redid the experiment above, and had the exact same experience. Amusingly, the addition of rabbits has greatly altered initial animal spawns. The old snapshot was rather sparse in cows, and I had to travel very far to coax two to my base. In 14w27b, my base had a huge herd of them. _

HOWEVER, it seems to be seed specific. I tried another seed, and it didn't happen. Portals were generating like normal.

I've ran into this bug as well. First time, I was playing Hardcore, I appeared in a solid wall, and suffocated. Unfortunately, I didn't back up my save, so I was unable to figure out what had happened.

Second time, I was playing another hardcore world with seed -217512581. Backed it up this time. Built a portal at my base near (-100, 70, 400) Appeared in midair and plummeted into a lava sea. Restored backup and built a portal at (0, 63, 0) Appeared in a solid wall, and managed to dig out enough of a hole not to die.

Recreated the world in creative, and created a portal near (0, 63, 0), and once again appeared in solid stone at (0, 58, 0). Found an unlit portal above me in a safe place. Killed myself and created a portal near where my base would be. Emerged from a portal at a safe location near the sea of lava mentioned above.

Recreated the world in creative again, and created a portal near where my base would be. Reappeared in midair again above the sea of lava at coordinates (-12, 70?, 50) and after flying out of the lava, saw an unlit portal in a safe location, same location as the one above. Went to (0, 63, 0) and created a portal, and appeared safely in a portal right above where I had emerged.

edit: was snapshot 14w26c

Go ahead and close it... it's a duplicate. I only searched under golden apple, not absorption. Sorry.

If the portal remembered its "favored" direction, based upon what side of the portal you were when you ignighted it, that would be great. It would allow you to put one portal facing north, and expect to come out facing east each time. But this isn't what's happening here. If the portals face different directions, you'll come out of the portal facing the same way no matter what side you go through. If this can't be fixed, I'd prefer it if your facing was preserved. At least that way you'll have predictability.