mojira.dev

Daniel Mills

Assigned

No issues.

Reported

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Comments

I had this issue on 1.6, even 1.5 i think. I don't understand why it cant be fixed. Its just an opengl layer issue. The water is rendered at a higher layer than the particles, that is why the water renders on top, the particles do not get transparent, they are simply rendered under the water (the water is transparent thus letting only some of the visibility out)

This is also the same with the hit-box which is small to notice, but very unnatural and unrealistic. Just make sure the particles are above the clouds and water layers. This issue is almost a year old, and it is really annoying.

It would be very nice to see this fixed in the next snapshot. When Jeb took over that is when i noticed it. It never happened before, im assuming it may have changed when the new Shaders, and other render-able objects, Jeb must have accidentally mixed a layer.