mojira.dev

David Evans

Assigned

No issues.

Reported

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MCPE-161176 No sound when game restarts Duplicate MC-213676 authentication servers down Duplicate REALMS-5384 constant loading resources packs the disconnect from server Duplicate MCPE-69672 Multiplayer Doesnt work Duplicate MC-169467 deadlock with spawnradius gamerule Duplicate MC-169140 server unable to sync player data correctly Awaiting Response MC-2016 npc villagers dont breed Duplicate

Comments

Been waiting on this to be fixed for almost a week now. I could deal with fortune not working but this is a whole other level of aggravation. 

I'm having the same issue, couldn't find a fix yet really starting to ruin the game.

what do u mean software package? like windows 10?

i did post a link to the world save LOL. how did u miss it? not enough information. i thought it was very detailed.

im pretty sure once a world gets to certain size this bug becomes much more noticable. at start it would happen maybe 1/10 times now its every time i enter nether. sometimes when i join it locks too

even right now second i enter the nether server deadlocks and kicks me. also im only one on the local server.

same issue also happens when a buddy would join server and server would deadlock also.

this happens on anything, vanilla-spigot-forge (mods or mods)

Hardware:
Ryzan 2700x with 32 gigs of 3200 ddr4 ram running server on a 3g/bs M2 samsung evo 970 - nothing else installed on HDD - allocted 16 gigs of ram for server.

it happens with large pregen worlds - heres the download link
http://www.mediafire.com/file/ci93do7wrwh51ev/Earth.zip/file

 

simple earth map ratio of 1:2000

 

and yes i have used forceupgrade and erase cache. the issue happens more u play the world. esp when u travel to and from nether.
quick way to see this happen is die and respawn few times.

again its a deadlock not a crash so no errors will be shown. ive dealt with looping deadlocks coding java servers for other games. thats how i found this. something is looping with client-server connections.
max-tick-time=1 < deadlocks

max-tick-time=60000 throws a watchdog crash for no reaosn

also i am using forge modded version with same bug but whats strange is that mod events over time still work fine even tho server is deadlocked state.