mojira.dev

David James Diehl

Assigned

No issues.

Reported

MCPE-34717 Original world crashes during generation, backup from a months ago works fine Invalid MCPE-17790 Hotbar active over gui menus Cannot Reproduce MCPE-16343 Intense worldwide lag and crashes on worlds with a lot of player data Cannot Reproduce MCPE-16333 Nether Reactor Core Texture Duplicate MCPE-16279 Trapdoor can be placed any way you want Works As Intended MCPE-16278 Lightning strike after rain stops Incomplete MCPE-10871 Unplayable world due to crash by skull Cannot Reproduce MCPE-8894 Player name unchangeable after trying to format text Duplicate

Comments

Yes this still happens with 0.15.9. I have some updates for my report now, I am now using an iPhone SE (iPhone 8,1) running iOS 10.0.2. Same world, same problem. I think it is called NBT data, and it seems that it is always loaded, using resources even with multi-player off. I think it keeps the NBT in RAM but the problem is it doesn't need to use it. It loads data of all players inventories, coordinates, direction, skin, etc when they aren't even on the world at the time. This results in massive lag or freezes for a few seconds when crossing chunks.

This is a port forwarded LAN world with a player limit of 5, but many have joined. It lags even when I turn multiplayer off.