@tryashtar: I've attached a resource pack for you. It's not the same one I was working on, but it modifies both the hit and death sounds to better demonstrate this.
@dragonmaster95: I did think about whether that was the case, but further testing and the subtitles prove otherwise. The reporter for MC-154642 mentions that they couldn't find a way to trigger those events besides commands. That said, they did mention that entity.player.death is used for other players in multiplayer, but I haven't had the chance to test that out myself yet.
@tryashtar: I've attached a resource pack for you. It's not the same one I was working on, but it modifies both the hit and death sounds to better demonstrate this.
@dragonmaster95: I did think about whether that was the case, but further testing and the subtitles prove otherwise. The reporter for MC-154642 mentions that they couldn't find a way to trigger those events besides commands. That said, they did mention that
entity.player.death
is used for other players in multiplayer, but I haven't had the chance to test that out myself yet.