Then why does it only play like 7 frames of animation before looping. In 1.5 there was a txt file for the fire animation that had only 7 frames in the txt file and looped quickly cause frames weren't playing. it was improved in 1.6 slightly but never fixed and it still that way to this day also you never looked each frame individually in the png
Go to release 1.4 and look. the texture is the same as fire_1 but the animation is smooth
It's the normal textures that are affected
Wait so are we missing frames or they just didn't convert fully?