I don’t see any reason to mark this as “won’t fix” instead of, if x% is (distance from slime in last tick)/(velocity), changing the formula from “x% of the way from (current velocity) to (what the velocity would be next tick if the entity kept falling with no drag)” to “x% of the way from (current velocity) to (what the velocity would be next tick if the entity kept falling)”
I don’t see any reason to mark this as “won’t fix” instead of, if x% is (distance from slime in last tick)/(velocity), changing the formula from “x% of the way from (current velocity) to (what the velocity would be next tick if the entity kept falling with no drag)” to “x% of the way from (current velocity) to (what the velocity would be next tick if the entity kept falling)”