What I don't really quite get here is why a 1.6 patch was needed–especially one so annoying (load up all my chunks? by walking? really?) Look, structures are generated algorithmically. They are, in fact, going to be the same for a given version and given seed on a given world generator, because the seed is fed into the random number generator used to populate the world. Even if the algorithm itself is fundamentally broken. Why can't 1.7 just keep a copy of the old (1.6) algorithm around and use it when newly-loaded anvil regions don't have 1.7 structure information? This would mean that users would no longer have to load up their worlds and remember to walk around over structures they might not even know exist (and would therefore forget and totally screw over for the 1.7 update.)
What I don't really quite get here is why a 1.6 patch was needed–especially one so annoying (load up all my chunks? by walking? really?)
Look, structures are generated algorithmically. They are, in fact, going to be the same for a given version and given seed on a given world generator, because the seed is fed into the random number generator used to populate the world. Even if the algorithm itself is fundamentally broken.
Why can't 1.7 just keep a copy of the old (1.6) algorithm around and use it when newly-loaded anvil regions don't have 1.7 structure information? This would mean that users would no longer have to load up their worlds and remember to walk around over structures they might not even know exist (and would therefore forget and totally screw over for the 1.7 update.)