mojira.dev

Eternalll

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Is "October-December 2022" in the room with us right now? Is there any update on this or the Pull Request #33 (https://github.com/Mojang/LegacyLauncher/pull/33) made to the legacy launcher? Still broken for me as of 6/14/2024, can anyone else confirm this is still broken?

Maybe something labeled "AI" needs to be added so that suits will foam at the mouth for fixing this. Right now anything said here or anywhere else is a fart in the wind even though the solution was handed on a silver platter to Mojang years ago.

On the bright side, we can celebrate the 5 year anniversary of this issue in September. Maybe a big cake and a bike with training wheels for the birthday!

Was able to reproduce the issue again on 4/18/2024, seems to have not been fixed!

Can confirm that this issue still exists 3 months into the year 2024. Was able to reproduce this issue.

For what it's worth, I can confirm this bug also happens as far back as version beta 1.7.3. VRAM gets consumed entirely after walking a far enough distance.

Happy new year 2023! Unfortunately, it does not look like online mode was implemented or even looked into on the promised schedule. After having pushed back the date three times, it seems that Mojang does not understand the amount of players still on these versions as well as the impact this has on those well populated communities.

Can we please have this issue escalated in some way as it has been pushed back three times already? I personally refuse to accept a response that involves pushing back the date again as this seems to be a constant issue for three years now.

Yes, we understand that the team may have higher priorities. However, I think you can also understand on our side that a large amount of frustration that comes from having a request be ignored and not even given the time of day for three years.

Again I ask if the beta community needs to remind you that this is still important to us after all these years, because we will provide whatever is necessary to get the ball rolling and finally end this ridiculousness. We have already been programming, supporting, and using many different centralized authentication workarounds for years that would all be unnecessary if a fix was implemented for authentication and online mode.

Please, for the sake of the beta community, increase the transparency and work with us to get this out of your queue and resuscitate versions that you still include in the launcher. Thank you.

Mojang, please tell me this was not forgotten. August 1st is here and only in a month and a half will we be seeing the end of Summer. Any communication since our last update would be much appreciated. If further attention needs to be brought to this, the beta Minecraft community will provide it to let you know it's still important to us all these years still.

If you are going to offer the earlier versions of the game, the least you can do is protect legal copy purchasers by allowing an online mode through fixed authentication methods. Thank you.

Thank you for following up with us Ined, we definitely appreciate the timeline and are excited to return servers to online mode when the changes are implemented. Have a wonderful day.

@wenlan Do you have an idea of the status on this project? You mentioned work planned about 2 years ago (23/Dec/19) and we have not heard anything for that period of time. 

Can someone from Mojang please redirect requests coming to:
www.minecraft.net/game/joinserver.jsp
www.minecraft.net/game/checkserver.jsp
to:
session.minecraft.net/game/joinserver.jsp
session.minecraft.net/game/checkserver.jsp

 

Please let the community here know you still care about the game. Thank you

There seems to be a very high amount of interest in this getting fixed. I would implore Mojang read carefully for the amount of profit they are losing due to allowing this to occur.

Hypothetically, if only 25% (there are way more) of the users on a server that has 30,000 user files (hypothetically, this is the true number for just ONE server, there are many more!) are cracked (non-paid).

That means Mojang is losing $187,500 (an entire salary of a higher tier software engineer) because they will not spend ten minutes to redirect a simple URL! Two servers (assuming no player overlap)? $375,000 loss! And this is a generous 25%, not 50 or 75!

Personally, I would redirect URLs every DAY for that type of money! Mojang, bring this figure to the bean counters for justification in getting this important work done! Thank you

The headache and constant battle of offline-mode "requirement" and cracked accounts has not slowed down. Surely a company like Microsoft & Mojang do not enjoy the loss of profit, right?

Are we waiting for a full implementation of the Mojang account migration to Microsoft before this will be worked on? 

Maintaining servers indeed is a non-zero cost. However, I am sure it's not too complicated to spin up something in Azure and spend an hour of dev time to handle maybe a thousand "legacy" requests a day?

At least, can we get an update on this as it has been two years now? There are still thousands of dedicated players and a handful of devs in a cat and mouse game to compensate for the non availability of the auth servers and the shortcomings spawning from that. Thank you.