mojira.dev

Evandyrr

Assigned

No issues.

Reported

No issues.

Comments

can reproduce in 26.2 snapshot 3

  • place two towers next to eachother, 6 blocks tall, one has a chest on top to make it 7 blocks tall

  • in front of the towers, place 4 blocks of slime as a square

  • in front of the slime, place two 3 block tall towers with the third block being enchantment tables

  • run the command

    /attribute @s air_drag_modifier base set 3
  • jump onto the slime

on the shorter tower without the chest, you can land on the enchantment table

on the taller tower with the chest, you cannot bounce high enough to make it to the enchantment table

can confirm.
amd ryzen 7 7800x3d
rtx 3070 575.57.08
Kubuntu 25.04 x86_64 kernel 6.14.0-15-generic

to reproduce, simply have local_difficulty enabled via f3 + f5, then press f1 to hide ui

[media: 2025-07-29 20-11-30.mp4]

can confirm and create the issue
it seems that all potions get recolored based on the first one you have in your hotbar, of the same cataglory.

for example, if you have a splash potion of weakness in your hotbar then restart the game, all of your splash potions will be the color of weakness.

if you have lingering potion of slowfalling, theyll all be the color of slowfalling.

arrows are affected as well, following the same pattern

[media: image-20250409-000440.png]

[media: image-20250409-000546.png]

[media: image-20250409-000622.png]