mojira.dev

Fossil

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Reported

MC-21584 Massive server lag in 1.6.1 Duplicate

Comments

Can confirm what Machiel tested as this is what is happening on my SMP server. Low spawn rates are directly affected by render/view distance. A view distance of 10 on my SMP server and spawn rates are normal but the server lags like crazy/tick is through the roof. If I set it to 9, it's a compromise between lag and spawn rates. If I set it to 8 lag/tick virtually disappears... and so do hostile mobs.

This is the single biggest performance issue with SMP servers, in my opinion. Back in 1.7.2 when the game was bugged and limited to a view distance of 8 my server ran great. When it was fixed, I bumped it up to 10 and quickly found my server didn't like that. Lag happened all the time. Upon attempting to lower it down to 8 again the lag nearly vanished and so did mob spawns. How does this make a lick of sense? They should be completely independent of each other. I currently have it set at 9 and it's a compromise of both with lag and spawns.

This needs to be updated for 1.6.2 as it is still an issue.

Still having this issue in 1.6.2 as well.

This is a major issue for SMP. Villages are ghost towns because the lag is unbearable. Tick spikes to 300+ and everything goes slow-mo. Leaving a village chunk area instantly removes the lag.

Experiencing a lot of this as well.