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MC-306695 Dispensers with buckets don't interact with cauldrons Duplicate MC-305233 Shulker Box disappears instantly when placed on stairs Awaiting Response MCPE-227829 Putting "@" in world name counts as profanity Unconfirmed MC-299931 About the bow Duplicate MCPE-222778 Third creeper face not visible in Vibrant Visuals brightness adjustment screen Duplicate MCPE-219772 CTRL+C, CTRL+A, and CTRL+V do not work on mobile devices after 1.21.80 Community Consensus MCL-24916 Buy Now bug Invalid MCPE-150652 Boat disappears after long travel Duplicate MC-240498 Unifont is Outdated Duplicate MC-237696 Found an axolotl with a glitched skin Invalid

Comments

Profanity filter off. I just realized that it applies to the Nintendo switch version only (I think)

any name including the “@“ character, like “wh@t“, “h@h@“, “@“, or even “h8guweh5o@jfo8er$T56U$^J468ohehe“.

wouldn’t consider this a bug

I have the same issue. I’ve tried logging in on both mobile and laptop, both Safari and Firefox, and disabling all browser extensions, but it always either just redirects my to the main page or lets me sign in and then immediately signs me out.

Boats keep on disappearing after exiting the boat after traveling a long distance

Can confirm for 21w37a. Also "❌" also doesn't have a texture in unicode.

I know a similar glitch. I don't know how to reproduce it but it involved the grass turning random colors in strips in one chunk and having the snow side texture. The water is also affected and the glitch goes away after the client unloads the chunk. I have only seen this glitch twice.

Can confirm in 1.17.1. Also some characters appear as "â–ˇ" with the unicode font.

Now I know,the [type=villager] must be compact with @e

Please help me to close it 

Can confirm for 1.17.1

Can confirm for 1.16.5

It is not noticeable without the pack but it is still there.

Sorry for the late response! I forgot about this bug report. The server that this took place on is no longer up, but I got a copy of it (albeit a couple months older than when I originally made this bug report). This means I have the seed! 5736508668764493232, and the filming location is at approximately X 800 Z -500.

Video: https://www.youtube.com/watch?v=-aSdNPgPOKs

The bug is slightly inconsistent, but it's mostly as I said. Pillagers and Vindicators get amnesia and don't do anything (unless I knock them closer to my villager). However, during the third wave (3:59), the Pillagers begin attacking me, which doesn't normally happen. Ravagers usually have proper AI, but this one didn't. Witches seem normal, they usually begin attacking once you hit them. I didn't show this, but Evokers act fine except for not approaching the "village." I didn't think about the fact that killing everything besides myself would also kill my villager, but the footage says enough anyway. I killed the first wave because when the first wave spawns over there, they usually get stuck and it takes a while to get them out. This bug should be relatively easy to recreate, especially given the seed. 

Still not fixed in 20w30a.. 

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