Please reconsider marking this as working as intended, many mob farms and chunk loaders are now broken because of this. Portals have behaved like that for years and it doesn’t make much sense to change it now.
Can confirm 24w35a
can confirm 24w33a. This breaks a lot of cannon tech so it's really important that this gets fixed.
please fix this, it breaks so many technical contraptions that use carts picking up entities.
oh no no no please no. this breaks literally everything that uses a cart. please fix this!!!!
Placing the portal’s chunk loading ticket based on the location the entity gets placed in the world breaks pretty much the only way we have left for doing lazy looting. With the old system, specific setups would allow the entities to be placed in lazy chunks when they exit a nether portal which was incredibly useful for various technical applications. Lazy looting allowed us to significantly reduce the lag caused by incredibly fast mob farms by keeping the mobs inside of lazy loaded chunks until they get killed. But with the new system it is no longer possible for an entity to exit a nether portal inside of a lazy loaded chunk. The setups for causing this to happen were specific enough that any regular player would not encounter them during normal gameplay, so reverting back to the old system would only really make a difference for us technical players.
Here is a short video showing lazy looting using the old portal mechanics. The player is using a mod to stop the player from loading chunks, so the chunks that the zombies are in is lazy loaded and the chunks to the left are entity processing. https://youtu.be/TocP2SbUy4w?feature=shared
Here is an example of an application for this lazy looting. https://youtu.be/gmWC6Ihosgw?feature=shared
Please do not patch thig bug. The technical community have been using this mechanic for years in conveyors and TNT cannons. While it is slightly annoying that a TNT can very rarely float-align itself when it is primed, it can be manually float-aligned using pistons which makes it way more useful that detremential. Ray’s tree farm can be fixed to avoid the bug with a different wiring, but if float-aligning is removed many of our cannons will be left in an unfixable state.