At a light level bellow 7, yes, they are intended to pop out. But this happened when the light level was 8 at the lowest.
This is very different. Crops are of course supposed to pop out when the light level is too low, but at 8? or at 12? thats not how its supposed to work.
I know. 🙂 I've been working with nbt tags for a while.
I did. ;P Its probably the OS, but all it does is give an ordinary iron chest plate.
It doesn't work. :/
I have tried doing it in-game, and it doesn't work. Seth uses MCEdit for this kind of thing. The "inputs=…" bit was from one of his filters.
And here is how it gets added:
inputs = (
("Attribute",
("generic.maxHealth",
"generic.followRange",
"generic.attackDamage",
"generic.movementSpeed",
"generic.knockbackResistance",
those attributes are the same as what is used when summoning mobs with custom attributes, the "generic.xY"'s listed are exactly what the game uses.
I would like to point out that the attribute modifiers are a part of unmodded vanilla Minecraft, and that there is no way (to my knowledge) of adding those nbt tags to items otherwise.
The attributes were added with MCEdit. And this is the only attribute that does this, none of the others.
I did search before posting this bug, and I didn't see any like it.
This also affects armor the player wears. If the follow range on a piece of armor is set to +/- 1000% or so, the range that the mob detects the player is 1m smaller. It does not work if the value is not a %.
Ive had this problem, and I found the reason: the "Unusable Trade" is a piston head block, but it was removed, so when the player tries to trade, it glitches out. Temporary solution: don't give them unusable trades. (Emphasis on "Temporary".)
Thanks for the info.
Im having a similar problem with jungle biomes.
I wasn't finished putting everything in when I misclicked and posted the issue.
That might explain it. I guess I use a different configuration for what the keys do.
I am not using control-click as my right click. This is something different. This has to do with when you want to pick up 1/2 of the total items in a stack in your inventory, like you have 64 cobble in a stack, and you want to quickly get 32.
Tested it in a different world, did not occur. I conclude that there is another cause to the phenomenon.