mojira.dev

Glitched again

Assigned

No issues.

Reported

BDS-16274 Villagers, horses, boats, iron golems, item stands and other things despawning Duplicate MCPE-45284 Villagers all changed to one type Cannot Reproduce MCPE-41523 Can’t download my realm. Cannot Reproduce MCPE-41502 Can't copy game larger than 1GB Duplicate

Comments

Had a zombie spawner in my city found in a dungeon when I was first building the city. Made a pit around it and used it to spawn zombie villagers when I needed to fill up the villager population. The city is too big and too bright to let them spawn normally which is why I was relying on the zombie spawner. The little spinning zombie from the inside of the spawner disappeared!!! Now I have a zombie spawner block with no guy inside, kinda cool kinda not cool.

 

Playing on an ipad air. Render distance 6 chunks, simulation distance 4 chunks. 

Okay, built a building, found zombie villagers and cured them a couple at a time, locked them up in individual glass enclosures inside the building to keep things organized, traded with them to get experience energy to mend my tools. They were quickly traded up to max level. Only made stone masons and clerics, traded clay to the masons and bought bottles of experience from the clerics. They were all bonded with the work stations that were in their enclosures. There were maybe 8 of each before I tried saving (400 blocks away). I had already left the area several times (maybe 3 trips) to resupply from home base. Probably slept at least once on one of those trips away. This strategy of making trading houses out of cured zombie villagers has worked flawlessly up until this despawning or disappearing glitch started. Also have a “basement” space with enough beds to keep up with the population of each trading house.

Latest version on an ipad. Started a new village away from home base, 400 blocks away, left the new village to save back at home base hoping that if I wasn’t near the villagers when I saved that they would not be lost. Went back to the new village after saving and reloading and they were all gone. The cats were still there… iron golem and villagers gone.


Reply from @unknown:
I think that like any mob, a villager will despawn by the time you get 128 blocks away unless it's marked as Persistent. Whether it's persistent depends in the first place on how it spawned (but also on how you interacted with it later). You say you "started a new village" but it's not clear what that means. Did you make changes to an existing village, or are you creating one from scratch? How did you obtain the villagers, and how did you interact with them?

After the new update I built a new armor stand to test if the glitch was resolved. Armor stand was despawned after a couple of reloads. Playing latest edition on an ipad. Was hoping this would have been fixed with the new update.

Yup, figured it out. Had all the villagers fixed in place with cauldrons (when you put a cauldron on the ground they hop in and stop moving around, that way I could find whatever one I was looking for). Anyway the cauldron is the workstation for the leatherworker hence a village of hundreds of leatherworkers. Fixing it now with other workstations.

 

This has been a problem for many months, when will it be fixed?

It may be a duplicate but it is still an issue. The original post was from Sep 2018, not fixed yet.