1.9.3 confirmed
1.9.3 confirmed
Ghm... Autosave freeze server, but when autosave is off, /save-all don't freeze server
Yes, auto-save freeze game. Video here: https://www.youtube.com/watch?v=eb34vzWPveg
World save
No, fixed. Thank 🙂
Can confirm 16w15b. Chickens run away from my farm through glass walls
Can confirm 16w15b. On attached screenshots pigman attack me, but golem ignore it. Golem began to attack only when I have left half of life (I've been in the diamond armor)
1.9.2 confirmed
1.9.2 confirmed
It seems that in the 1.9 server also freezes during auto-saving ...
Minecraft 1.9 confirmed
@Rezzing I think, we must "recreate" this entityes. Kill/spawn for example.
Can confirm.
The farm experience, based on the portals to hell, pigzombies aggression lose to a player after only 3-5 minutes. Aggressive pigzombie die and appear not adopt aggression.
I have carefully read title...
My server does not crash. And spam to console for not every entity in the game.
Also Minecraft 1.9
Minecraft 1.9 (release)
java version "1.8.0_66"
Java(TM) SE Runtime Environment (build 1.8.0_66-b17)
Java HotSpot(TM) 64-Bit Server VM (build 25.66-b17, mixed mode)
Server, for example:
...
[18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID fde210a8-2454-4a05-acd5-bef84b3ac4ae
[18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a8dfbae5-44bd-4383-9aaf-b924dc99e685
[18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID d86566d7-c33a-45f3-bd6f-cbb2a2021455
...
[18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID fde210a8-2454-4a05-acd5-bef84b3ac4ae
[18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503
[18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a8dfbae5-44bd-4383-9aaf-b924dc99e685
[18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c
[18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID d86566d7-c33a-45f3-bd6f-cbb2a2021455
...
You need crash report of server?
I think this issue reproduce on pre-1.9 worlds
Confirm for 1.8.7
I think it is necessary to check the facing all 3D objects, that were previously 2D. Some texturepaks has objects which are also located incorrectly in frames. For example, rails, doors, hatches in BDCraft texturepack
The truth is out there...
Tried this in SMP. Since the game is not put on pause - I was disconnect from the server and connect again. During the next connection discarded things did not have any on earth or in invertary.
1.9.3 confirmed