Can confirm. Attached reproduction method. Place any recipe in crafter and update note block to recreate.
This affects 1.20.1. The game appears to tick freeze (player movement and inventory UI works, but blocks and entities don't update) for ~1 minute afterwards.
What a strange bug. I've never seen this before today. I wonder how it works. Perhaps it has to do with treasure generation? Why does it resolve the lag after a minute, and why does it generate an unclicked but renamed map? Quite strange behavior from this bug.
Is the bug that you can put meat on a campfire while it is off? I'm not sure if that is a bug or not. You can put meat in a furnace without fuel, but at the same time it seems silly to be able to put it on the fire when it doesn't cook.
It is a tile entity like a shulkerbox, when you break it in survival (with the appropriate tools) the bees stay inside, this is likely intended.
Testing reveals new shulkerboxes do in fact work.
Voted for,
What!?, I spent a while search for the same bug, the search results need to be more generalized so it is easier to find bugs.
Apparently nobody replying here knows how to read.
The changelog, in context, says:
"
Moving items in from another block (ex: Hopper, Dropper) prioritizes filling items into slots following these rules:
Prioritize the first empty slot (from left-to-right, top-to-bottom)
If there are no empty slots then prioritize the smallest stack of the same item (pick the first if there are multiple)
If there is a toggled slot it will be skipped. The item will then be moved into the container
If the item cannot be moved, it will be ejected into the world
"
This is describing how items are supposed to move into the crafter, not out of the crafter. Therefore, it's not WAI.
However, given that the described mechanic does not exist, and that the existing mechanic is this, one could conclude that the changelog is erroneous. But if the changelog is erroneous, we can't know what was actually intended.