F3+C Debug Crash Report (If this helps)
Minecraft Crash Report ----
// Who set us up the TNT?
Time: 6/12/20 7:57 PM
Description: Manually triggered debug crash
java.lang.Throwable
at dlv.b(SourceFile:462)
at dlx.p(SourceFile:1567)
at dlx.e(SourceFile:994)
at dlx.d(SourceFile:654)
at net.minecraft.client.main.Main.main(SourceFile:215)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Render thread
Stacktrace:
at dlv.b(SourceFile:462)
– Affected level –
Details:
All players: 1 total; [ebf['HighpixleGaming'/243, l='ClientLevel', x=44.23, y=88.37, z=-247.25]]
Chunk stats: Client Chunk Cache: 841, 574
Level dimension: minecraft:overworld
Level spawn location: World: (32,68,-208), Chunk: (at 0,4,0 in 2,-13; contains blocks 32,0,-208 to 47,255,-193), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 17389 game time, 1 day time
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at dym.a(SourceFile:449)
at dlx.c(SourceFile:2176)
at dlx.d(SourceFile:672)
at net.minecraft.client.main.Main.main(SourceFile:215)
– System Details –
Details:
Minecraft Version: 1.16 Pre-release 5
Minecraft Version ID: 1.16-pre5
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 654234048 bytes (623 MB) / 1744830464 bytes (1664 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16-pre5
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 441.14, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
CPU: 8x Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
Thank you so much anyways, I will continue to try and get this fixed!
-Edit
Sorry for any lost time because of this.
-Edit 2
It seems that looking even further into this, my graphics card driver was the culprit. After many a google search I managed to update the driver correctly and it works perfectly. Sorry for any lost time once again.