mojira.dev

Ian Fiveonethreethree

Assigned

No issues.

Reported

No issues.

Comments

The hand was moving because of a button press, not because of teleportation. Also, velocity isn't changed by teleportation. This glitch is caused by the way Minecraft renders frames in-between ticks in order to produce smoother-looking animation.

It's in 1.5.1. I've noticed this bug for over a year, but I wouldn't say it's very important to fix.
The shape is centered around the player, and stretches from the player's waist and seemingly infinitely downward.

It's still in existence in 1.5.1. It's actually causing problems in a custom map that I'm making. I frequently need to teleport the player to rooms that look almost the same as the room they were in. It's supposed to be unnoticeable, but since this bug exists there is somewhat of a 'flash' when they teleport.

In my opinion, teleportation should be seamless, without rendering of the space between the start and end locations in-between the two ticks.

Bug is still present in 13w06a
Windows 7 64 bit 1920x1080 resolution