mojira.dev

Jacob Alexander Rispoli

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Assigned

No issues.

Reported

MCPE-99740 Lava does not flow correctly when ruined portal generates underneath. Incomplete MCPE-97021 (ALL Bedrock platforms) Fix can_place_on/can_destroy give commands Confirmed

Comments

I'm back! Yes it's the current version. Again, I apologize if this is just me being stupid, but here are the steps to re-create it(simple really)

1. Open chat on any bedrock platform
2. Start typing the /give command for any block or item
3. get to a point similar to this: /give @s lever 2 0
4. from here you should be at the [components] part
5a. start typing the following: " {can_place_on: red_sand} " and press enter, or the send button for mobile, and you get an error message.

5b. repeat steps 2-4 and start typing this instead: " {can_place_on: sand} " and press enter, or send button for mobile, and you get a lever that says it can be placed on sand.

6. Got to the creative inventory and pull out sand and red sand.
7. Place both with a space between.

Quick intermission notes:

  • you should have 2 levers because of the way I asked you to fill it in

  • if you typed " {can_destroy: sand} " instead you will try to break the sand rather than place the block on both sand blocks

8. Change gamemode into survival.

9. Try to place the block on the normal sand block first. It should work.
10. Try to place the block on the red sand block next. It should also work.

11. Now try to, hold up wait a minute.

Why can you place it on both types? Is there a way to diversify what the blocks and items: can be placed on/can break? Not that I could find. If you replace sand with sandstone, it breaks/can place on all the sandstone blocks. Red and normal, chiseled, smoothed. It works for all of them.

There's a similar issue to /fill (replace).

1. creative world
2. dig down more than 16 blocks
3. open chat
4. type: " /fill ~16 ~16 ~16 ~-15 ~-15 ~-15 air 0 replace stone " and press enter.
5. Look around.
(You'll notice that Andesite, Granite, and Diorite are all removed along with normal stone.)

I believe this is because the game is looking at grouped blocks, and not the data tag names of the blocks, i.e polished_andesite, monster_spawner, etc.

Hello! Sorry for taking a few days to respond! I completely forgot I created this, but I do remember the issue. It was less of a bug and more of an undeveloped feature. It was back when components(bedrocks version of data tags) had first come out. I am not sure if it still exists in the current version of Minecraft. I can check later today when I have time on my phone, and I'll try to type in the command.

If you havent killed ALL 3 elder guardians you continue to get mining fatigue.

I've had this issue too! I've literally got to fill my hot bar, drop the milk, AND THEN pick it up. This sometimes happens in the opposite way where moving it from inventory to hot bar does same thing.

Parrots are supposed to imitate the different mobs it's around