mojira.dev

James Ketr

Assigned

No issues.

Reported

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Comments

Game version: 1.14.4 Pre-Release 6

Debug profiling: 

[media]

Debug report: 

[media]

Observations: The local world I play on started reporting it couldn't keep up, even immediately upon launching, before any players connected.

I started suspecting it was due to my kids liking to farm lots of animals... one of them had ~1500 pigs in a fenced area 17x30 (~510 blocks).

So, I /kill'd most of the pigs reducing it to a much smaller number and now the server runs fine. The attached profile is before I removed the pigs.  There is still a large pen of chickens in the world.

If Minecraft's movement AI has an iterative move solver, and there are no solutions, could that be causing the problem? If so, perhaps an "overpopulation damage" could be applied when there are > X animal units per block (or too many collisions during movement solving) so it self corrects?