mojira.dev

Jason Hazel

Assigned

No issues.

Reported

No issues.

Comments

Sorry for misunderstanding. I removed my comment when I realized my mistake, and before you posted your last response.

Is it safe to assume this call to glGenLists wasn't used in 1.6.4, hence no problem?

I've successfully launched 1.7 after a few hours of screwing around, but I wouldn't consider it stable in any way. I had to use the ppa provided by ppa:xorg-edgers and restart.

Upon loading, immediately jumps to 2GB of memory usage and never seems to decline. I've yet to try actually playing a game though because I am at work at the moment (I can screw around in the terminal and nobody questions it, but playing a game would draw attention) but will attempt when I get home tonight.

If I was able to 'fix' this issue without a change to LWJGL (still on 2.9.0) then I don't see how this is an LWJGL issue.

I also confirm that this is still a problem in the 1.7 pre-release.

@Koala_eiO
I don't think this is true. I experience the issue on a world that has never been touched by 1.6.2, only the snapshots.