It would be much easier to read the activity and related pane were there a separate "Duplicate" label rather than "RESOLVED". Yes, I know their status is duplicate, but I have to click through to see that, and seeing a ton of "RESOLVED" things up top gave me false hope.
I run a Bedrock server with people playing from iOS, Windows (10, mostly), PS4, and Switch and every one of us has experienced this bug.
I realize the upcoming release is important, but we're getting annoyed enough at suffocating in our own houses that I'm not sure we'll make it that long.
From our experience, this is an incredibly easy bug to reproduce. No, I don't know what causes it, but as it happens every time we play, if I had a debugger (maybe not even source!) I hope I could knock this out in a week, tops. It goes away after dropping and reconnecting, and it's some state related to the player, be that client or server side, but it feels like comparing the differences between those states and starting from there could get somewhere.
It would be much easier to read the activity and related pane were there a separate "Duplicate" label rather than "RESOLVED". Yes, I know their status is duplicate, but I have to click through to see that, and seeing a ton of "RESOLVED" things up top gave me false hope.
I run a Bedrock server with people playing from iOS, Windows (10, mostly), PS4, and Switch and every one of us has experienced this bug.
I realize the upcoming release is important, but we're getting annoyed enough at suffocating in our own houses that I'm not sure we'll make it that long.
From our experience, this is an incredibly easy bug to reproduce. No, I don't know what causes it, but as it happens every time we play, if I had a debugger (maybe not even source!) I hope I could knock this out in a week, tops. It goes away after dropping and reconnecting, and it's some state related to the player, be that client or server side, but it feels like comparing the differences between those states and starting from there could get somewhere.