mojira.dev

JeroDeM

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Comments

I experience the same problem as Ben described. Output looks very similar. Server crashed after stop command was given. Server had been running for two weeks. Last user logged off 15 minutes before the stop command was given.

Ubuntu linux, latest version BDS.

Tried again to replicate the problem I was experiencing last year. This time with version 1.14.21 (server) and client 1.14.20. No modifications to minecraft server files (default). Remote server is an Ubuntu LTS 18.04 VPS (location Amsterdam), client is Android location Stockholm. I was able to connect several times, no timeout, server is visible with green light. Server is a 4gb, 2vcpu VPS, no firewall.

 

My problem is solved. Can Kevin and the others confirm that their problems are solved as well?

Tried according to Scott S comment. Did not work for my Android device. Strangely enough, I was able to play for a couple of minutes before the server disconnected me, but only after reinstalling the server as well. Now, the server is restarted and my Android client is showing the red light.

What is going on here? Hope 1.12 addresses some of these internet connection issues!

Keep on getting a lot of udp receive buffer errors. Is it not a valid use case to run the server so that others outside the lan can join?

Using version 1.11.4.2 I'm having the same issue. Server Ubuntu 18.04 (standard VPS image),  default udp port open, confirmed and server plus port reachable from outside world by nmap command. On the client, in the server list it  shows as a red dot (tested on both Android and Win10). My other games that run dedicated servers work as expected.

 

Tried another VPS provider, same issue. Tried a baremetal instance with 4 dedicated cpu's, same issue. Tried tweaking udp in kernel, same issue!