mojira.dev

Joakim Andersson

Assigned

No issues.

Reported

MC-161929 Item tooltip displayed outside of the screen when lore is too long Duplicate MC-158473 Zombie sieges can still spawn on mushroom islands if the player triggering it is not inside of the mushroom fields biome Works As Intended MC-90865 Friendly creatures volume slider Duplicate MC-57807 Item frames are dark Duplicate MC-57805 Repeater facing issue Cannot Reproduce MC-57803 Repeater delay issue Duplicate MC-30537 Flower duplication glitch Fixed

Comments

I ran some tests on a mushroom buffet world without getting any results. However I also created a test world with the same seed as the survival world. I went to the island and spawned 8 villagers with 8 beds and one bell (in the same locations as in the survival world), all villagers were a part of the same village and had a claimed bed. I also made "bridges" from the 2 beds that were located in "the ocean biome spot", I firmly made sure that the bridges had a light level above 7. 

 

I ended up getting some what must be sieges (about 15 zombies within 4 seconds) spawning with a rate of roughly 10% each midnight tick, one siege even managed to spawn all but 3 zombies under water, the rest converted to drowns. The rest of the sieges spawned in different locations inside the mushroom fields biome (as well as on top of the village center). Sieges only occurred when I as the player stood in the ocean biome, I tested quite a lot with the player being in the mushroom fields biome, altough I got no results.

 

I've got the world used in the test uploaded if it is of interest

https://www.minecraftworldmap.com/worlds/_H5V5

 

https://www.minecraftworldmap.com/worlds/e3z0C

 

This one should be considerably smaller and only have the necessary regions loaded.

https://www.minecraftworldmap.com/worlds/a4NS7

 

I believe that this ZIP-file should be accessible as well as downloadable.