mojira.dev

Joel Hansen

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Another 11 minutes of play:

[15:57:58] [Server thread/INFO]: george_clooney joined the game
[16:09:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 25735ms behind, skipping 514 tick(s)
[16:09:30] [Server thread/INFO]: george_clooney lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: io.netty.handler.timeout.ReadTimeoutException], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[16:09:30] [Server thread/INFO]: george_clooney left the game

@Anthony Martin
Haha. My bad.
So, my /minecraftserver/data/ folder only has one file in it, villages.dat. It's 55 bytes in size.
EDIT: /minecraftserver/world/data/Mineshaft.dat is 19KB.

@Anthony Martin My world folder, imported from previous versions, is 97MB. My region folder is around 80MB. My entire server folder is under 200MB. Want the whole thing? 😛

Hello gents,
I woke up this morning to find the following in my server's terminal:

[00:03:33] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6478248ms behind, skipping 129564 tick(s)
[00:42:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2293780ms behind, skipping 45875 tick(s)
[02:31:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6478053ms behind, skipping 129561 tick(s)
[04:20:14] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6477580ms behind, skipping 129551 tick(s)
[06:09:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6478759ms behind, skipping 129575 tick(s)
[07:57:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6477748ms behind, skipping 129554 tick(s)
[07:57:53] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2011ms behind, skipping 40 tick(s)
[09:02:31] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3829528ms behind, skipping 76590 tick(s)

The load was currently hovering at around 35% of 1 core, which seems high for a server to idle at with no one logged in and playing, but at the same time low for me to be seeing Server unavailable in the Multiplayer pane. Seems there is in fact something uncontrollably spiking CPU usage after all, even when the server is empty.

EDIT: Attaching some logs.
EDIT 2: Just kicked off while connecting directly within my own network (10.0.1.5). Same CPU behavior...

I get this without fail within a few minutes of play. I just recently upgraded from much older world data (1.5.x). I'm finding 1.7.2 completely unplayable. Have I missed something perhaps in upgrading my server? :\

Just happened to me. Was just walking and was kicked off. Terminal log was hung. I entered Stop + Return and after a solid 30 seconds I found the following:

[10:45:55] [Server thread/WARN]: Time ran backwards! Did the system time change?
[10:56:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 181703ms behind, skipping 3634 tick(s)
[10:56:08] [Server thread/INFO]: george_clooney lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: io.netty.handler.timeout.ReadTimeoutException], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[10:56:08] [Server thread/INFO]: george_clooney left the game
[10:56:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2128ms behind, skipping 42 tick(s)
stop
stop[10:56:10] [Server thread/INFO]: Stopping the server
[10:56:10] [Server thread/INFO]: Stopping server
[10:56:10] [Server thread/INFO]: Saving players
[10:56:10] [Server thread/INFO]: Saving worlds
[10:56:10] [Server thread/INFO]: Saving chunks for level 'jjHappyLand'/Overworld
[10:56:10] [Server thread/INFO]: Saving chunks for level 'jjHappyLand'/Nether
[10:56:10] [Server thread/INFO]: Saving chunks for level 'jjHappyLand'/The End
[10:56:11] [Server Shutdown Thread/INFO]: Stopping server
[10:56:11] [Server Shutdown Thread/INFO]: Saving players
2013-12-04 10:56:11,783 ERROR Attempted to append to non-started appender ServerGuiConsole
Exception in thread "Server Shutdown Thread" org.apache.logging.log4j.core.appender.AppenderLoggingException: Attempted to append to non-started appender ServerGuiConsole
	at org.apache.logging.log4j.core.config.AppenderControl.callAppender(AppenderControl.java:89)
	at org.apache.logging.log4j.core.config.LoggerConfig.callAppenders(LoggerConfig.java:425)
	at org.apache.logging.log4j.core.config.LoggerConfig.log(LoggerConfig.java:406)
	at org.apache.logging.log4j.core.config.LoggerConfig.log(LoggerConfig.java:367)
	at org.apache.logging.log4j.core.Logger.log(Logger.java:110)
	at org.apache.logging.log4j.spi.AbstractLogger.info(AbstractLogger.java:1011)
	at net.minecraft.server.MinecraftServer.n(SourceFile:292)
	at kx.run(SourceFile:605)

Running on a 8GB ram Mac Mini (Core 2 duo). Only 1 player on the server, me, and top reported a minuscule amount of CPU usage... so not sure what's going on. Need anything else? 🙂

Thanks!

Joel