mojira.dev

Jonas Cat

Assigned

No issues.

Reported

MC-213598 Experience orbs removed from client side after 5 minutes Awaiting Response MC-209586 Sculk sensors respond to vibrations from further away rather than vibrations occurring after that happening closer Invalid MC-202376 Rabbits, instead of spawning on snow blocks, spawn on snow layers Fixed MC-194720 Piglins inspecting gold ingots aren't persistent Works As Intended MC-193144 Skylight updates occur from y=-1 to y=-2048, light occurs below y0 Invalid MC-190319 Natural spawns within bastion remnants occur based on biome Works As Intended MC-166754 Honey block texture changes while going up the side of the block Duplicate MC-166752 Mobs swim above height of lava slice instead of leaving lava Duplicate

Comments

I missed that, my apologies.

If this gets fixed by making snow block, and with 8 snow layers not spawnable to them, I will make a bug report for them spawning on snow blocks but not 8 snow layers. Sorry for being pedantic. Maybe including red sand not being spawnable, but sand being spawnable.

can you clarify on what the fix for this is? I've known they get persistent from picking up any item except for golden stuff, (see https://bugs.mojang.com/browse/MC-194720 ), as well as that all piglins can pick up loot. Is it that piglins can only pick up gear now?

This is all due to soul sand having internal collisions at different heights within it.

I suppose I wasn't clear, this is not about the mobs (piglins and hoglins) which generate in the structure not generating properly, just about how other types of mobs will spawn based on biome inside, leading to seeing enderman, ghasts, and zombie pigmen inside.

The world with the screenshots was created in pre-release 8. It shouldn't be affected by version, and is not related to the issues of bounding boxes of other versions not applying.

They are up against wall blocks

They go up to the height of one block and then fall down