mojira.dev

Josh Fee

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Sorry for the comment spam, been trying to figure out a workaround all day and GOOD NEWS! It looks like the bug is related to the new `sync-chunk-writes` option - setting that option to false fixes the issue in all of my test environments (original world, fresh worlds, fresh worlds sans-docker).

In my original world I had to rebuild the portal in the nether, and my overworld portal teleports me to a non-portal in the nether (where the original exit portal was) but this isn't that much of a problem and I can just rebuild the portal in the right spot.

I had been running my server via docker using https://github.com/itzg/docker-minecraft-server, so I figured I should rule out some sort of server configuration that is doing. I downloaded the server jar from https://www.minecraft.net/en-us/download/server/ and ran the exact command from that page. I did nothing else, and let it generate a new world. I was able to go through the portal and back once, but upon trying to reenter the nether I got the massive server lag and client timed out.

I'm running it on Fedora 28, openjdk version 1.8.0_212

For what its worth some more things I've tried, without any luck.

  • Problem doesn't appear to happen on the same world save (slightly older version, but more or less the same world) in single player.

  • Problem still occurs when using server with a completely new world save (created new world, used /give to give obsidian and flint/steel). Sometimes it happens when going into the portal, sometimes when coming back, but it always happens. It doesn't always cause a hard disconnect, but it always causes server lag such that I can't break any blocks.

  • The exit portal disappeared in the new world as well.

  • I tried decreasing view-distance in server.properties to 6 - no change.

  • Tried using Java 1.13 instead of the bundled 1.8

  • Tried leaving java memory settings to default (had previously set it to 4GB)

When I downgrade the server to 1.15.2 and create a new world I'm not able to reproduce, so seems specific to 1.16/1.16.1 where I can reproduce consistently after generating a new world.

I'm experiencing the same problem, so I can provide debug reports for this. Some more details:

  1. Relatively new world, not a hole lot going on yet

  2. Server is running inside of my LAN

  3. Server is completely stock

  4. Client using optifine + shader pack (though I have also tested with completely stock client and same problem occurs)

  5. When I entered the portal the first time, after getting disconnected and logging back in the Nether did load, however there was a lot of server lag and the portal inside of the nether had despawned.

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