Alright thanks for the answer. I thought it was a bug since every other animation was working fine.
So uhh nothing? It's been almost a month I got no news
I don't want to sound mean, is there any updates on the issue?
there you go, here is the walking animation i made for the player. i still havent replaced the vanilla animation with this one, but when i try to run it with playanimation command i see that the legs dont follow the waist part.
oke thanks
Hello,
I’ve updated the error in the “Tag” command, adding a reference entity. The “schedule” command is right and I didn't change it, as in-game it must be ran like this. The “alignment” argument is the .mcfunction that it has to run. The “5“ argument is the time in ticks that it uses as delay before running the .mcfunction. The game now runs the start.mcfunction but it doesn’t run the alignment.mcfunction. It looks like the game doesn’t recognise “/execute” commands in functions.
Greetings
JuicedCloud1849